Saturday 30 April 2016

Deep Sea Diver - When Atlas Falters

Here's some work that I did both as an exercises and as an idea exploration. Nothing in specific, I just wanted to explore an idea of how one of our game characters would look if he took of the helmet. 

Saturday 9 April 2016

Beholder

So I've decided to finish a drawing that I've done a years ago. I've found it recently in the depths of my hard drive and I thought it was a great opportunity for me to revisit some of my old drawings and work on them in a bit more detail.
I have really enjoyed working on this piece as I've used a totally different process from what i usually do. Also, I wanted to implement all the things that I have learned from the last time I have drawn the original sketch.

Below is an original drawing that I did in January 2015


I am also attaching some of the process pictures that I managed to snap throughout the process of making this piece. 


The incorporation of 3D packages into my 2D workflow was always that I worked towards. Quite frankly I don't have much patience for 3D programs, but I'm damn happy of what I've managed to learn so far.





Hi everyone! I'm Kuba. I currently study Computer Games Arts and I focus on Concept Art!